

Red Dead Revolver’s storyline plays out much like the cowboy movies it emulates. The cobbling together of Capcom’s scraps leaves an undesirable after-taste, with more questions raised than eyebrows.

Several troubling issues with controls, gameplay and visuals prevent Red Dead from becoming the new sheriff of this gaming town. But while Rockstar slaved over the game’s presentation, they left a few vital stones unturned.

Red Dead Revolver’s unique blending of cinematic spaghetti Western, perfectly matched soundtrack and absorbing atmosphere ooze a painstakingly crafted product. The stylish third-person cowboy-simulator still wore its Capcom roots like a tin badge, but the oft-delayed game sported some subtle tweaks after the touch of Rockstar, leading to a more focused and immersing experience. Three years later, Red Dead Revolver finally emerged from the shadows. So being the saints they are (and who isn’t when money is involved?), Rockstar resurrected the project as their own. Meanwhile, the Red Dead project lingered, and its continued development for a competitor (Capcom) would signal a conflict of interests. The giant publisher bought out Angel, turning it into their Rockstar San Diego studio. But Take 2 Interactive would soon derail the development train. Now a legendary tale, the reasons for its stagnated development are as numerous and perplexing as the game’s concept.īack in 2001, Capcom and Angel Studios began work on a Western-styled game peppered with cartoon-inspired visuals and Capcom’s trademark gameplay touches. It has been a long, strange trip for the game known as Red Dead Revolver.
